Monday, November 19, 2012

Vertical Dungeon Map

Paper Dungeon  is a pretty killer tumblr focusing on Hungarian sci-fi/fantasy art and weirdness.  Cherry pick the illest stuff from this and you would have one freaky D&D game!  Check out this killer Earthsea cover:


As a kid, I would've picked that book up immediately!  It looks a lot more bitchin, weirdo and a lot less new agey than the cover I grew up with!  

Anyways, somewhere on page 23 of Paper Dungeons there is a killer little pic of this 2d Vertical Dungeon:

A couple random things:  
1.   Where the hell does this comes from?  At least in not knowing we have free reign to fuck it up however we want.  I'm guessing it's from a video game of some sort?  Possibly a Castelvania esque one.  
2.  The top of the dungeon looks like a Wizard's Hat! Maybe the entire dungeon is the petrified remains of a Giant Evil Wizard?!?!?!?
3.  Speaking of the top, I like that unlike most vertical dungeons, this ones starts from the bottom and goes up.  
4..  I'm interpreting the openings in the side to be a myriad of cave entrances, which is a necessity if you are going to try Jacquaying your dungeon.  As there are already a few multiple paths to take, it shouldn't take much to turn this dungeon into something snappy.  
6.  I have no idea what the solid purple balls are scattered around the map, any ideas?  Given the hidden/dangerous locations of most(behind the stairs/inside the top of a peak), I'm inclined to think: treasure chests. (loot ynq?)
7.  Those bizarre hedgehog demons are obviously just the minions, something truly badass has to live at the top of such a peak.  

Bonus:  Scope this strange Hungarian zine.  Looks punk as a fuck, only missing the Discharge face:




Beginning PC Race Chart


Race, roll %

1-40 Normal Human. Sorry.
41-50 Mutant. Roll on Mutations table. And all stats are 1d20 instead of 3d6.
51-58 Cactazoid. Prickly. Everyone knows and no one will hug you. Must sleep one full day a month and have sand to plant themselves in. Little water usage.
59-65 Mushroom Man. A staple to the diets of all psi-witches on S'loth.
66-69 Starchild. Blue skin scion.
70-79 Mutant. Just B/C I wanted more muties.
80 – 86 Robot. Unless decided otherwise in character creation, your identity as a robot is secret.
87-90 Magmagon....lava blood and cold sucks for you.
91-92 Elf. No one likes you. Chance of Tranny.
93-97 Stout Dwarf. Needs beer and architecture to be happy or tantrums.
98-99 Other Strangeness Mutant (see TMNT rpg)
00 Total Freak Weirdo. JM's discretion or roll on the RECG.



This is the tentative starting race chart for characters in the SSS campaign.  I may amend it to include the other "standard" Encounter Critical races and the Starchild and Magmagon races need to be worked out, but I kinda like the chance that if I use this chart now, I will have no idea what a Starchild even is, other than something I wrote while stoned.  

....except maybe this:
...or this:





Sunday, November 18, 2012

Howdy

The Savage Suns of S'loth will be a D&D blog about my new D&D campaign, that may/may not be played using Encounter Critical rules.  (To me, if Arduin is D&D, so is Encounter Critical.). So, H E L L O WO R L D ! ! ! ! !