Race, roll %
1-40 Normal Human. Sorry.
41-50 Mutant. Roll on Mutations table.
And all stats are 1d20 instead of 3d6.
51-58 Cactazoid. Prickly. Everyone
knows and no one will hug you. Must sleep one full day a month and
have sand to plant themselves in. Little water usage.
59-65 Mushroom Man. A staple to the
diets of all psi-witches on S'loth.
66-69 Starchild. Blue skin scion.
70-79 Mutant. Just B/C I wanted more
muties.
80 – 86 Robot. Unless decided
otherwise in character creation, your identity as a robot is secret.
87-90 Magmagon....lava blood and cold
sucks for you.
91-92 Elf. No one likes you. Chance
of Tranny.
93-97 Stout Dwarf. Needs beer and
architecture to be happy or tantrums.
98-99 Other Strangeness Mutant (see
TMNT rpg)
00 Total Freak Weirdo. JM's discretion
or roll on the RECG.
This is the tentative starting race chart for characters in the SSS campaign. I may amend it to include the other "standard" Encounter Critical races and the Starchild and Magmagon races need to be worked out, but I kinda like the chance that if I use this chart now, I will have no idea what a Starchild even is, other than something I wrote while stoned.
....except maybe this:
...or this:


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